Template-Type: ReDIF-Paper 1.0 Title: Learning in experimental 2×2 games Author-Name: Sebastian J. Goerg Author-Email: sebastian.goerg@uni-bonn.de Author-Name: Thorsten Chmura Author-Name: Reinhard Selten Classification-JEL: C72, C91, C92 Keywords: Learning, Action-sampling, Payo?-sampling, Impulse balance, Impulse matching, Reinforcement, self-tuning EWA, 2×2 games, Experimental data Abstract: In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payoff-sampling learning. With this models and together with the models of self- tuning EWA learning and reinforcement learning, we conduct simulations over 12 different 2×2 games and compare the results with experimental data obtained by Selten & Chmura (2008). Our results are two-fold: While the simulations, especially those with action-sampling learning and impulse matching learning successfully replicate the experimental data on the aggregate, they fail in describing the individual behavior. A simple inertia rule beats the learning models in describing individuals behavior. Note: Length: 34 Creation-Date: 2008-12 Revision-Date: File-URL: http://www.wiwi.uni-bonn.de/bgsepapers/bonedp/bgse18_2008.pdf File-Format: application/pdf Handle: RePEc:bon:bonedp:bgse18_2008